As you push and pull and edge along these structures, you’ll start to realize that aside from being a metaphor for the seemingly infinite struggle of personal betterment and growth they’re also a lot of fun and really addictive. These nightmares task Vincent (and many other wayward men) with scaling massive walls of blocks. It’s here that the game shows the other half of its gameplay – a puzzle game. Getting to that ending is no easy task, though, as after leaving the Stray Sheep you’ll find yourself in nightmares again and again. Many of your conversational choices will influence a mysterious meter, which further influences Vincent’s thoughts and your eventual ending. There’s a level of choice and time management at play here that grants you more narrative nuance and side stories, or gameplay benefits in the next half of the game’s makeup. Instead you can just answer texts from these girls, or play an arcade game, or drink yourself under the table to learn alcohol trivia. These men also make appearances in Vincent’s nightmares, and talking to them regularly not only gives insight into their lives but may alter their fates. Afterwards you’ll find him at the Stray Sheep bar with friends, able to chat with them and fellow patrons about your collective troubles. You’ll see Vincent’s story of infidelity and self loathing unfold through cutscenes, caught between these two women with near-identical names and his mounting list of anxieties. What follows is a routine spread across a week. It’s on waking from one of these nightmares that the core conflict arrives, as Vincent has just woken up in bed with another woman – the more free spirited and seductive Catherine (with a “C”). His longtime, career-driven girlfriend Katherine (with a “K”) begins to press him on matters like their relationship and starting a family, and soon Vincent finds himself in a nightly torment of Christian imagery, sheep, and climbing countless blocks. Welcome, lost lambĬatherine sees you in the pink-patterned boxers of Vincent Brooks, a thirty-something guy who’s having commitment issues and would rather spend his money drinking at the local dive with his friends than think meaningfully about his future. Last year it was updated and re-released on PS4 (and Vita in Japan!) but now it’s the Switch’s turn to have a taste of Catherine: Full Body. Was it a horror/relationship simulator, or maybe an anime platformer with a morality system? Yes to both, and then some. Strange would be fitting too, as the game is hard to classify. Provocative might be the first to come to mind, with the game embracing eroticism to the point some retailers stocked copies with more conservative versions of its box art. Originally released on the Playstation 3 and Xbox 360, Catherine was many things. Wedged between the fourth and fifth entries of that, though, was a strange little game with a woman’s name. To narrow it further, the fandom surrounding the Persona sub-series propelled the company to new heights of popularity. While Atlus has been around for quite some time and has worked on many games I would highly recommend (play Snowboard Kids 2 and tell me I’m wrong), their biggest claims to fame have been the games under the Shin Megami Tensei label.
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